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Magic The Gathering
- MTG Sealed
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- MTG Planeswalkers In Stock
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Pokemon
Yu-Gi-Oh
- Yu-Gi-Oh! Sealed
- Yu-Gi-Oh! Singles In Stock
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- Yu-Gi-Oh! Monster Cards In Stock
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- Yu-Gi-Oh! Link Cards In Stock
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- Yu-Gi-Oh! Ritual Monster Cards In Stock
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Other TCG
- All Graded Cards In Stock
- All TCG Single Search
- Animal Crossing Amiibo
- Deck Boxes
- Digimon Sealed
- Digimon Singles In Stock
- Dragon Ball Super Sealed
- Dragon Ball Super Singles In Stock
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- Flesh and Blood Sealed
- Flesh and Blood Singles - In Stock
- Flesh and Blood Single Search
- MetaZoo Sealed
- MetaZoo Singles - In Stock
- My Hero Academia
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Age of Sigmar
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Warhammer 40,000
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Japanese Culture
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Microsoft & SEGA
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Nintendo
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Sony
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- MTG Sealed
- MTG Secret Lairs
- MTG All Singles In Stock
- MTG Single Search
- MTG Foils In Stock
- MTG Legendary Creatures (Commanders) In Stock
- MTG Planeswalkers In Stock
- MTG Creatures In Stock
- MTG Artifacts In Stock
- MTG Instants In Stock
- MTG Enchantments In Stock
- MTG Sorcery In Stock
- MTG Lands In Stock
- MTG Tokens In Stock
- MTG Commons In Stock
- MTG Reserved List In Stock
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- Yu-Gi-Oh! Sealed
- Yu-Gi-Oh! Singles In Stock
- Yu-Gi-Oh! Single Search
- Yu-Gi-Oh! Monster Cards In Stock
- Yu-Gi-Oh! Fusion Cards In Stock
- Yu-Gi-Oh! Link Cards In Stock
- Yu-Gi-Oh! Spell Cards In Stock
- Yu-Gi-Oh! Trap Cards In Stock
- Yu-Gi-Oh! Pendulum Cards In Stock
- Yu-Gi-Oh! Ritual Monster Cards In Stock
- Yu-Gi-Oh! XYZ Cards In Stock
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- All Graded Cards In Stock
- All TCG Single Search
- Animal Crossing Amiibo
- Deck Boxes
- Digimon Sealed
- Digimon Singles In Stock
- Dragon Ball Super Sealed
- Dragon Ball Super Singles In Stock
- Dragon Ball Super Single Search
- Dragon Ball Super Graded Cards In Stock
- Flesh and Blood Sealed
- Flesh and Blood Singles - In Stock
- Flesh and Blood Single Search
- MetaZoo Sealed
- MetaZoo Singles - In Stock
- My Hero Academia
- One Piece Card Game
- Palms Off Gaming
- Playmats
- Sleeves
- Sports Cards
- Weiss Schwarz
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Trade In Tips & Terms
Thank you for considering to trade your cards or games into The Game Center. Below you will find the Terms and Conditions for distance trading card trades as well as some handy tips on how to send in your cards.
Sending in your TCG Cards
1. Sleeve every card
Prior to sending in any cards you should ensure they are protected. The best way to do this is by placing your card in a protector sleeve. This will ensure the card will not get scratched during transit.
Each card should be placed in an individual sleeve.
2. Protect your cards so they are not bent or creased
We recommend placing your card in a top loader (a heavy based plastic strong outer sleeve).
Alternatively, Sandwiching the gaming card tightly between a strong (non flexible) material such as plastic or thick cardboard is also acceptable.
3. Minimise sliding or movement during transit
Placing the top loader or the gaming card that is sandwiched between a rigid material into a zip lock bag will greatly minimize the chances that the card will slip and slide out of its protectors while in transit. The use of a zip lock bag is the most preferred and professional way to further protect your cards.
Other methods such as taping the top of the top loader with clear tape will also work. If you are sandwiching your card between a rigid material such as cardboard, taping all sides of the material will also help the card from sliding free while in the process of being mailed.
Remember that we will need to be able to unpack the card without damaging it, so try and use the least amount of tape necessary to secure the card.
4. Sending your cards to us
Place the protected card in a bubble wrap and then inside a rigid secure envelope. Australia post have a range of cardboard solutions including the Postpak Mailing Box (BX7) CD Mailer - 145 x 127 x 10mm. This was made for CDs but is perfect for cards.When it comes to shipping ensure you send it with a Tracking / Delivery Confirmation. All parcels sent with Australia Post now come with tracking, and the delivery and delivery attempt can be tracked online. Standard letter posting is not tracked and can be lost.
We also recommend insurance is taken on the shipment.
Distance Trade In Terms and Conditions
The buy list you generate on the website (thegamecenter.store) is considered to be a draft until finalised in store. Store credit will not be issued until all cards can be inspected by staff. Failure to present the cards in store within 72 hours will result in the cards being repriced to reflect market values.
In order to finalise your trade please drop your cards into either of our stores.
Postage is recommended to our Narellan store:
The Game Center Narellan
2 / 9 Yarmouth Place
Smeaton Grange NSW 2567You can also mail your cards to the store, along with your full contact details to complete the process. All cards should be sleeved to protect their quality. If mailing your cards we strongly recommend sleeving them and placing them in a top loader, or protected between cardboard. We also recommend when posting to us that you use tracking. No responsibility will be taken by the store if your cards are lost or damaged in the post.
We reserve the right to refuse cards for any reason. If refused you will be given the option to pay the postage cost to have your cards returned to you.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
Our website uses a number of conditions, from Near Mint to Damaged and every card is priced accordingly. We choose the industry standard of TCGPlayer.com for our condition grading. The following guide is provided to you so that you know what to expect when purchasing a card from us. It also can be used as a guide for what you should classify your cards at if you are considering trading them into us.
Near Mint
Cards in Near Mint (NM) condition show minimal to no wear from shuffling, play or handling and can have a nearly unmarked surface, crisp corners and unblemished edges outside of a few minimal flaws. A Near Mint card may have a tiny edge nick or a tiny scratch or two, but overall look nearly unplayed with no major defects or flaws.
The acceptable range of cards within the Near Mint condition include both cards with no imperfections and cards with a few minor imperfections.
NEAR MINT FOIL
On foil cards, wear and blemishes are more easily noticed. As a result, grading Near Mint Foils (NMFs) is fairly simple: They canʼt have any scratches, clouding, print defects or visible damage or marks. Near Mint Foils are nearly pristine cards because itʼs the most scrutinized card condition.
Lightly Played
Cards in Lightly Played (LP) condition may have minor border or corner wear or even just slight scuffs or scratches. There are no major defects such as liquid damage, bends or issues with the structural integrity of the card. Noticeable imperfections are okay, but none should be too severe or at too high a volume.
The acceptable range of cards within the Lightly Played condition include both cards with a handful of minor imperfections and those with a few more noticeable imperfections.
LIGHTLY PLAYED FOIL
Lightly Played Foils (LPFs) show minimal wear and very few surface flaws. Any flaws such as scratches are very slight, and no major imperfections or flaws should exist. Scratches in the art box tend to be more noticeable and factor more heavily than other flaws. Foils in Lightly Played condition may also have slight fading or signs of wear or slight warping.
Moderately Played
Cards in Moderately Played (MP) condition can have border wear, corner wear, scratching or scuffing, creases or whitening or any combination of mild examples of these marks.
A Moderately Played card may have some form of a more major marking, such as creasing that doesnʼt affect card integrity, but not in combination with other issues such as scratches, scuffs or border/edge wear and not impacting a large area of the card.
MODERATELY PLAYED FOIL
Warping, clouding, scratching and a little flaking are all fine on Moderately Played Foils (MPFs). They are also allowed to have minor border wear. As long as there are no major defects, these minor flaws are okay on MPFs.
Heavily Played
Cards in Heavily Played (HP) condition show a severe amount of wear. Cards with less than 30% of the surface being liquid damaged are typically accepted but may be considered Damaged if especially detrimental. HP cards can have one small instance of missing ink (such as if something is stuck to a card, then removed and pulls away part of the card), along with major creasing, whitening and border wear if the card can still be sleeve playable.
Damaged
Cards in Damaged condition can exhibit a tear, bend or crease that may make the card illegal for tournament play, even in a sleeve. If more than 30% of the card is damaged by liquid, it's considered Damaged. Cards in Damaged condition may have extreme border wear, extreme corner wear, heavy scratching or scuffing, folds, creases or tears or other damages that impacts the structural integrity of the card. (Note: No one likes to receive a card that is covered in a foreign substance, such as food, liquid or other material. Cards like these are not accepted through TCGplayer.)
Heavily Played and Damaged Foils
Heavily Played Foils (HPFs) and Damaged Foils follow the same rules as their non-foil counterparts.